The terminology relates to the upper limit or boundary within a digital entertainment product, specifically in relation to something that can be filled or used. For example, it can apply to the maximum number of items a character can hold, the highest level a character can reach, the greatest amount of resources a player can accumulate, or the ultimate state of progress possible within the game. Understanding this limit is vital for optimal strategic planning.
This concept impacts player strategy by defining the scope of achievable goals and resource management. Recognizing and attaining it can represent significant accomplishments and provide a sense of completion for players. Historically, games have used these limits to regulate progress, maintain balance, and extend gameplay longevity, thus it also drives the need for expansion contents, which can increase the original limits.